Adrian Perdjon
Bones – CEO, Co-founder
Diagnosed performance-captureoholic. Serial entrepreneur. Adrian is a
professional actor with 12 years of experience in motion capture
industry.
He is that guy who performed Geralt and most of male characters in the Witcher 2 game. In 2013 he funded Bones Studio and from that time he is absolutely passionate about mocap and vision of filmmaking in game engines. Grit driven leader, technology geek with strong believe that impossible is nothing. Inspired and motivated by life and career of Walt Disney. Cartoons fan, black powder shooter and proud father of two boys.
Favorite games: Warhammer, Red Dead Redemption, Call of Juarez.
Favorite cinematics: Dead Island I, The Witcher – Killing Monsters.
Marcin Panek
Bones – CTO, Co-founder
Inventor and creative programist. Nominated for MIT 30 under 30. As a
co-founder of Leia Display System and Virthu companies Marcin gained
deep knowledge about real-time motion capture and holography.
Wide variety of projects for big brands like: Adidas, Ferrari and VW made him an expert in developing 3D digital worlds. He’s the lead inventor and developer of all pipelines and systems within company.
Favorite games: The Witcher, The Elder Scrolls, Myst.
Favorite cinematics: Cyberpunk 2077 (by PI), The Witcher III: A Night to Remember.
Michał Kozicki
Bones – Co-founder
Michał has established executive experience in media industry. As a CEO
of HBO Polska he was responsible for most competitive TV market in CE,
simultaneously as a SVP of HBO Europe he was leading multicultural
content distribution team in 18 European countries.
Holds master’s degree in Economics, during his quest in Search of Knowledge acquired some additional skills by graduating also from INSEAD, Saïd Business School University of Oxford, MIT Sloan School of Management and Cambridge Judge Business school. Fallen in love in idea with motion capture and process of digital creation.
Eternal gamer, perpetual reader and everlasting student.
Favorite games: Civilization, Hearts of Iron, Fallout and Mount & Blade saga.
Favorite cinematics: The Division 2 – trailer, Dead Island I – trailer, Call of Duty: Modern Warfare – Story Trailer
Agnieszka Podlewska
Bones – Mocap Specialist
Inspired by animation. She got her Bachelors degree with the thesis
about Motion Capture. Started working in Bones Studio as an intern, but
it didn’t took long for her to become an key member of the crew.
Currently she stands behind every stage of the Mocap pipeline, from camera system calibration to directing sessions and retargeting. Her love for animation pushed her to start studies in Animation Mentor school.
Favorite games: Dead By Daylight, The Witcher 3 : Wild Hunt.
Favorite cinematics: The Witcher 3, Wild Hunt – Warriors, League of Legends.
Marcin Paśko
Bones – Character Animator
Hothead and fan of drawing and computer graphics since childhood. 3d generalist with a strong focus on character animation. Animator in games such as Dr. Cares 3, Fabulous 6, or Titan Charge.
He loves working in a team, solving difficult tasks and taking on new challenges.
Favorite games: Prince of Persia, Tetris, Gran Turismo.
Favorite cinematics: Spider-Man: Into the Spider-Verse, Johnny Express.
Damian Pszczółkowski
Bones – Character Animator
Animator and cut scene’s artist in Unity and Unreal, meticulous rigger.
Great fan of Ghibli studio’s production and relentless propagator of
calisthenic.
Favorite games: Patapon 2, LocoRoco 2, Crash Bandicoot 3, Ratchet and Clank.
Favorite cinematics: The Witcher 2, Frostpunk 2.
Radosław Wysocki
Bones – R&D Specialist
Radek started programming when he was ten. Self-taught coder pursuing
evert task labeled with mission impossible tag. He deeply believe, that
respecting personal freedom and thinking outside of the box, can and
will change the world.
Radek grew up in New Zealand, while his parents were working for Weta Digital.
Favorite games: D&D, Civilization.
Favorite cinematics: Cyberpunk 2077.